Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SpriteFrames

Inherits: Resource < RefCounted < Object

Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.

Description

Sprite frame library for an AnimatedSprite2D or AnimatedSprite3D node. Contains frames and animation data for playback.

Methods

void

add_animation(anim: StringName)

void

add_frame(anim: StringName, texture: Texture2D, duration: float = 1.0, at_position: int = -1)

void

clear(anim: StringName)

void

clear_all()

SpriteFrames

create_from_image_frames(image_frames: ImageFrames) static

void

duplicate_animation(anim_from: StringName, anim_to: StringName)

bool

get_animation_loop(anim: StringName) const

PackedStringArray

get_animation_names() const

float

get_animation_speed(anim: StringName) const

int

get_frame_count(anim: StringName) const

float

get_frame_duration(anim: StringName, idx: int) const

Texture2D

get_frame_texture(anim: StringName, idx: int) const

bool

has_animation(anim: StringName) const

ImageFrames

make_image_frames(anim: StringName = &"default") const

void

remove_animation(anim: StringName)

void

remove_frame(anim: StringName, idx: int)

void

rename_animation(anim: StringName, newname: StringName)

void

set_animation_loop(anim: StringName, loop: bool)

void

set_animation_speed(anim: StringName, fps: float)

void

set_frame(anim: StringName, idx: int, texture: Texture2D, duration: float = 1.0)

void

set_from_image_frames(image_frames: ImageFrames, anim: StringName = &"default")


Method Descriptions

void add_animation(anim: StringName) 🔗

Adds a new anim animation to the library.


void add_frame(anim: StringName, texture: Texture2D, duration: float = 1.0, at_position: int = -1) 🔗

Adds a frame to the anim animation. If at_position is -1, the frame will be added to the end of the animation. duration specifies the relative duration, see get_frame_duration() for details.


void clear(anim: StringName) 🔗

Removes all frames from the anim animation.


void clear_all() 🔗

Removes all animations. An empty default animation will be created.


SpriteFrames create_from_image_frames(image_frames: ImageFrames) static 🔗

Creates new a SpriteFrames object and initializes it by allocating and setting the "default" animation from an ImageFrames.


void duplicate_animation(anim_from: StringName, anim_to: StringName) 🔗

Duplicates the animation anim_from to a new animation named anim_to. Fails if anim_to already exists, or if anim_from does not exist.


bool get_animation_loop(anim: StringName) const 🔗

Returns true if the given animation is configured to loop when it finishes playing. Otherwise, returns false.


PackedStringArray get_animation_names() const 🔗

Returns an array containing the names associated to each animation. Values are placed in alphabetical order.


float get_animation_speed(anim: StringName) const 🔗

Returns the speed in frames per second for the anim animation.


int get_frame_count(anim: StringName) const 🔗

Returns the number of frames for the anim animation.


float get_frame_duration(anim: StringName, idx: int) const 🔗

Returns a relative duration of the frame idx in the anim animation (defaults to 1.0). For example, a frame with a duration of 2.0 is displayed twice as long as a frame with a duration of 1.0. You can calculate the absolute duration (in seconds) of a frame using the following formula:

absolute_duration = relative_duration / (animation_fps * abs(playing_speed))

In this example, playing_speed refers to either AnimatedSprite2D.get_playing_speed() or AnimatedSprite3D.get_playing_speed().


Texture2D get_frame_texture(anim: StringName, idx: int) const 🔗

Returns the texture of the frame idx in the anim animation.


bool has_animation(anim: StringName) const 🔗

Returns true if the anim animation exists.


ImageFrames make_image_frames(anim: StringName = &"default") const 🔗

Creates a new ImageFrames object from contents in the anim animation.


void remove_animation(anim: StringName) 🔗

Removes the anim animation.


void remove_frame(anim: StringName, idx: int) 🔗

Removes the anim animation's frame idx.


void rename_animation(anim: StringName, newname: StringName) 🔗

Changes the anim animation's name to newname.


void set_animation_loop(anim: StringName, loop: bool) 🔗

If loop is true, the anim animation will loop when it reaches the end, or the start if it is played in reverse.


void set_animation_speed(anim: StringName, fps: float) 🔗

Sets the speed for the anim animation in frames per second.


void set_frame(anim: StringName, idx: int, texture: Texture2D, duration: float = 1.0) 🔗

Sets the texture and the duration of the frame idx in the anim animation. duration specifies the relative duration, see get_frame_duration() for details.


void set_from_image_frames(image_frames: ImageFrames, anim: StringName = &"default") 🔗

Replaces the animations's data with a new ImageFrames for the anim animation.